Work Experience |
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Contract 3D Artist InVisM: Fall ‘09 - Current
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Freelance 3D, Illustration, Web & Graphic Design Freelance Professional: Winter ‘05 - Present
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Game & Level Designer, Artist Leviathan Games: Spring ‘08 - Spring '09
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Art Director, Project Manager, Designer DreamQuest Software: Winter ‘07 - Spring '08
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Artist I / Art Director for Star Chamber Worlds Apart/Sony Online Entertainment: Summer ‘06 - Winter '07
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Lead Artist / Designer / Project Manager Evil Genius Games: Summer ‘03 - Winter ‘05 |
Assistant Artist Worlds Apart Productions: Spring ‘03 - Summer '03 |
Modeler / Texturer Hypernova Studios: Fall ‘01 - Spring '02 |
DanceDanceRevolution: iDance (iPhone) DanceDanceRevolution: Mobius (iPod) Action AllStars: Pitching Ace (Web) Slide (iPod/Android) Dreamgate (PC) 3D Paint With Me! (Wiiware) Wii Mahjongg (Wiiware) Spyder Speed Freaks (Wiiware) Marvel CGM Battle Online (PC/iPhone) Smash Derby (Wiiware) Disney's Pirates of the Caribbean: Call of the Kraken (PC) Championship Solitaire Challenge (PC) Block Party (Wii) Uno: Mardi Gras (PC) Ace's Rescue: Blackbeard's Booty (PC) Ace's Rescue: Queen of Hearts (PC) Pirates! Online Constructable Card Game (PC) Alpha Colony: Return to Irata (PC) Stargate Trading Card Game (PC/Print) Spore: Trading Card Game (PC) StarChamber (PC) AutoAssault: Trading Card Game (PC) TechnoHunt Archery Simulator (PC) Tiki Pop! (PC) Rise of the Nile (PC/MAC) Rhiannon's Realm (PC/MAC) The Lord of The Rings: Online Trading Card Game (PC) The Moons of Arksyra (PC) |
Level design/layout: UnrealEd (level layout, use of lighting system, particle & actor creation), in-game editor for Tribes, and various level design tools used for both internal and external game projects.
Modeling/Texturing: 3ds Max, Nendo/Wings3D, Bryce, some Zbrush, Maya Digital Illustration/Texture creation: Photoshop, Illustrator, Painter, FilterForge. Video/Effects: After Effects, Premiere, Particle Illusion Documentation/Design: Word, Excel, Powerpoint, Visio, InDesign, SVN/CVS. Sound Editing/Design: SoundForge Traditional Skills: Drawing, character design, writing, illustration, team-based project management, art direction. |
BA Media Arts and Animation Art Institute of Colorado: Fall ‘98 - Sum. ‘03 Cumulative GPA 4.0 |
Colorado Game Developers Association (served as Webmaster, Chair, and Assistant Chair) International Game Developers Association Boulder Art Association |
Martial Arts Technology Creative Writing Business Science Gaming / Game Design Theory |