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Resume
Work Experience
Contract 3D Artist
InVisM: Fall ‘09 - Current
  • Developed 3D Environments and objects for use in real-time Military simulation
  • Made recommendations on development pipeline and coordinated model development to meet project timeline goals.
  • Worked directly with engineers to ensure models met engine techinical requirments.
  • Freelance 3D, Illustration, Web & Graphic Design
    Freelance Professional: Winter ‘05 - Present
  • Freelance consultation in the areas of art, 3D, visual design, web, and business planning.
  • Clients include Worlds Apart Productions, Funovation, Archery Interactive, and local fine artists.
  • Game & Level Designer, Artist
    Leviathan Games: Spring ‘08 - Spring '09
  • Lead level designer for Disney's Call of the Kraken, responsible for dialog, objectives and scripting.
  • Responsible for the creation and editing of design documents and proposals including DDR for mobile devices.
  • Contributed ideas and research to proposals for company clients including Konami, Apple, Disney, and Microsoft.
  • Created and worked with both 2D and 3D art for various projects.
  • Art Director, Project Manager, Designer
    DreamQuest Software: Winter ‘07 - Spring '08
  • Art review and direction for Championship and Ace's Rescue PC card games.
  • Reviewed and managed artists and art interns.
  • Designed tutorials to introduce new players to Hearts, Spades and Klondike Solitaire.
  • Project manager for Championship Solitaire Challenge.
  • Artist I / Art Director for Star Chamber
    Worlds Apart/Sony Online Entertainment: Summer ‘06 - Winter '07
  • Responsible for creating digital assets for Worlds Apart/SOE projects including Pirates! CSG, StarChamber and StarGate: TCG.
  • Responsible for directing freelance and contract artists.
  • Lead Artist / Designer / Project Manager
    Evil Genius Games: Summer ‘03 - Winter ‘05
  • Design role on several commerical titles, including Rhiannon's Realm, Rise of the Nile, and Tiki Pop.
  • Creation and maintence of design documentation for several game titles.
  • Project manager for the game Tiki Pop.
  • Designed and created art and user interface elements for three commercial games.
  • Directed contract artists.
  • Assistant Artist
    Worlds Apart Productions: Spring ‘03 - Summer '03
  • Assisted with creation of graphical user interface for The Lord of the Rings online card game.
  • Assisted lead artist in creating assets for online versions of Decipher's properties.
  • Modeler / Texturer
    Hypernova Studios: Fall ‘01 - Spring '02
  • Contributed character and object designs.
  • Modeled and textured characters for the commercial massively multiplayer game, The Moons of Arksyra.
  •  
    Game/Software Titles
    DanceDanceRevolution: iDance (iPhone)
    DanceDanceRevolution: Mobius (iPod)
    Action AllStars: Pitching Ace (Web)
    Slide (iPod/Android)
    Dreamgate (PC)
    3D Paint With Me! (Wiiware)
    Wii Mahjongg (Wiiware)
    Spyder Speed Freaks (Wiiware)
    Marvel CGM Battle Online (PC/iPhone)
    Smash Derby (Wiiware)
    Disney's Pirates of the Caribbean: Call of the Kraken (PC)
    Championship Solitaire Challenge (PC)
    Block Party (Wii)
    Uno: Mardi Gras (PC)
    Ace's Rescue: Blackbeard's Booty (PC)
    Ace's Rescue: Queen of Hearts (PC)
    Pirates! Online Constructable Card Game (PC)
    Alpha Colony: Return to Irata (PC)
    Stargate Trading Card Game (PC/Print)
    Spore: Trading Card Game (PC)
    StarChamber (PC)
    AutoAssault: Trading Card Game (PC)
    TechnoHunt Archery Simulator (PC)
    Tiki Pop! (PC)
    Rise of the Nile (PC/MAC)
    Rhiannon's Realm (PC/MAC)
    The Lord of The Rings: Online Trading Card Game (PC)
    The Moons of Arksyra (PC)
     
    Skills
    Level design/layout: UnrealEd (level layout, use of lighting system, particle & actor creation), in-game editor for Tribes, and various level design tools used for both internal and external game projects.
    Modeling/Texturing: 3ds Max, Nendo/Wings3D, Bryce, some Zbrush, Maya
    Digital Illustration/Texture creation: Photoshop, Illustrator, Painter, FilterForge.
    Video/Effects: After Effects, Premiere, Particle Illusion
    Documentation/Design: Word, Excel, Powerpoint, Visio, InDesign, SVN/CVS. Sound Editing/Design: SoundForge
    Traditional Skills: Drawing, character design, writing, illustration, team-based project management, art direction.
     
    Education
    BA Media Arts and Animation
       Art Institute of Colorado: Fall ‘98 - Sum. ‘03
       Cumulative GPA 4.0
     
    Affiliations
    Colorado Game Developers Association (served as Webmaster, Chair, and Assistant Chair)
    International Game Developers Association
    Boulder Art Association
     
    Interests
    Martial Arts
    Technology
    Creative Writing
    Business
    Science
    Gaming / Game Design Theory